| PLACE | PLAYER | SCHOOL | 1ST | 2ND | 3RD | TOTAL |
|---|---|---|---|---|---|---|
| 1 | Jameis Winston | Florida State | 668 | 84 | 33 | 2,205 |
| 2 | AJ McCarron | Alabama | 79 | 162 | 143 | 704 |
| 3 | Jordan Lynch | Northern Illinois | 40 | 149 | 140 | 558 |
| 4 | Andre Williams | Boston College | 29 | 127 | 129 | 470 |
| 5 | Johnny Manziel | Texas A&M | 30 | 103 | 125 | 421 |
| 6 | Tre Mason | Auburn | 31 | 121 | 69 | 404 |
| 7 | Bryce Petty | Baylor | 4 | 40 | 35 | 127 |
| 8 | Derek Carr | Fresno State | 6 | 23 | 43 | 107 |
| 9 | Braxton Miller | Ohio State | 4 | 21 | 37 | 91 |
| 10 | Ka'Deem Carey | Arizona | 2 | 14 | 36 | 70 |
2013 Heisman Trophy Voting Breakdown
Just Got Paid
I just got paid today,
got me a pocket full of change.
Said, I just got paid today,
got me a pocket full of change.
If you believe like workin' hard all day,
just step in my shoes and take my pay.
I was born my papa's son,
when I hit the ground I was on the run.
I had one glad hand and the other behind.
You can have yours, just give me mine.
When the hound dog barkin' in the black of the night,
stick my hand in my pocket, everything's all right.
I just got paid today,
got me a pocket full of change.
Said, black sheep, black, do you got some wool?
Yes, I do, man, my bag is full.
It's the root of evil and you know the rest
but it's way ahead of what's second best.
Velcro Fly
Hey, look at the hooks
on your pants makes you wanna dance.
I say yeah yeah,
I say yeah yeah.
There ain't never a catch, all you got to do is snatch,
do the velcro fly,
do the velcro fly.
You need just enough of that sticky stuff
to hold the seams of your fine blue jeans.
I say yeah yeah.
I say yeah yeah.
There ain't never a catch, all you got to do is snatch,
do the velcro fly,
do the velcro fly.
Well, it feels so right when you squeezed it tight,
when you reach the end do it over again.
I say yeah yeah.
I say yeah yeah.
There ain't never a catch, all you got to do is snatch,
do the velcro fly,
do the velcro fly.
ISML 2013: "I don't have any use for this thing," Oreki says
ISML 2013: "I don't have any use for this thing," Oreki says
By Jo-Ryan Salazar
The Bedlam on Baltic Avenue
December 13, 2013
After defeating Accelerator 5145-4857 to win the Male Exhibition Tournament, Houtarou Oreki shrugged his shoulders as he was awarded the International Saimoe League Laris Scepter. However, Oreki was indifferent when he was awarded the prize and handed it to the Kamiyama High School staff to have it encased in the main administration building.
"I don't have any use for this thing, I don't need it," Oreki said at a press conference at the campus quad. "You know, I still don't understand the point of these contests. Even though people still vote in these tournaments, there's really no point because it's not a celebration of moe.
"This whole tournament is just a series of survey poll to determine which ice cream flavor they prefer. You have X amount of people take strawberry, X amount chocolate, X amount vanilla...you get the point. The point here is that the winner of the main tournament is not the most moe. She's just the more popular between the two, but not the most moe.
"The ISML was never about the moe. It's about popularity and survey voting. That's all it is. So while I accept this scepter, it's not something I care about. I'm more concerned...about Chitanda Eru."
However, don't tell that to Reimu Hakurei, who defeated her good friend Marisa Kirisame 4845-2990 to win the Touhou Tournament of the Bonus Exhibition.
"The only think really holding me back is Mr. Zun, a.k.a. Oota Junji," Hakurei said from her shrine. "He's actually holding all of us back because we're due an anime series but he won't allow it to happen. Once it does happen, we plan to lay an all-out assault on 2channel's Anime Saimoe Tournament, and the ISML will be ours. Once ZUN gives us the green light, the Saimoe race will be over before it even begins."
The 2014 International Saimoe League Preliminaries begin next month. Summon your favorites at InternationalSaimoe.com in January, and follow up on the Bedlam on Baltic Avenue for continuing coverage of the ISML.
ISML 2013: Bonus Exhibition Results, Day 11
1
Accelerator
(Toaru Majutsu no Index) 4857
Oreki Hōtarō
(Hyōka) 5145
2
Kinoshita Hideyoshi
(Baka to Test to Shōkanjū) 4782
Sakamaki Izayoi
(Mondaiji) 4526
3
Levi
(Shingeki no Kyojin) 4951
Lelouch Lamperouge
(Code Geass) 5181
4
Kirigaya Kazuto
(Sword Art Online) 5116
Otonashi Yuzuru
(Angel Beats!) 4625
5
Katsuragi Keima
(Kami Nomi zo Shiru Sekai) 4708
Sakata Gintoki
(Gintama) 4788
6
Araragi Koyomi
(Bakemonogatari) 4787
Eren Yeager
(Shingeki no Kyojin) 5194
7
Kirisame Marisa
(Tōhō Project) 2990
Hakurei Reimu
(Tōhō Project) 4845
8
Tokisaki Kurumi
(Date A Live) 5447
Kuriyama Mirai
(Kyōkai no Kanata) 4266
9
Kirigakure Shura
(Ao no Exorcist) 3505
Lan Fan
(Fullmetal Alchemist) 4136
10
Takasu Yasuko
(Toradora!) 4569
Yasaka Yoriko
(Haiyore! Nyaruko-san) 3530
11
Fujiwara Chiyoko
(Millenium Actress) 742
Ogino Chihiro
(Sen to Chihiro no Kamikakushi) 6425
12
Tachibana Kanade
(Angel Beats!) 5081
Gokō Ruri (Kuroneko)
(Ore no Imōto) 4602
BoBA 2013 ISML Predictions: Bonus Exhibition, Day 11
ARENA 01: Accelerator [Oreki Hōtarō] by >=600
Over/Under: 13000
Over
ARENA 02: Kinoshita Hideyoshi [Sakamaki Izayoi] by >=700
Over/Under: 13000
Over
ARENA 03: Levi [Lelouch Lamperouge] by >=1500
Over/Under: 13000
Over
ARENA 04: [Kirigaya Kazuto] Otonashi Yuzuru by >=600
Over/Under: 13000
Over
ARENA 05: Katsuragi Keima [Sakata Gintoki] by >=500
Over/Under: 13000
Under
ARENA 06: Araragi Koyomi [Eren Yeager] by <=600
Over/Under: 13000
Under
ARENA 07: Kirisame Marisa [Hakurei Reimu] by >=500
Over/Under: 13000
Over
ARENA 08: Tokisaki Kurumi [Kuriyama Mirai] by <=500
Over/Under: 13000
Over
ARENA 09: Kirigakure Shura [Lan Fan] by >=500
Over/Under: 13000
Under
ARENA 10: Takasu Yasuko [Yasaka Yoriko] by <=500
Over/Under: 13000
Over
ARENA 11: Fujiwara Chiyoko [Ogino Chihiro] by >=500
Over/Under: 11000
Over
ARENA 12: Tachibana Kanade [Gokō Ruri (Kuroneko)] by >=500
Over/Under: 15000
Over
Over/Under: 13000
Over
ARENA 02: Kinoshita Hideyoshi [Sakamaki Izayoi] by >=700
Over/Under: 13000
Over
ARENA 03: Levi [Lelouch Lamperouge] by >=1500
Over/Under: 13000
Over
ARENA 04: [Kirigaya Kazuto] Otonashi Yuzuru by >=600
Over/Under: 13000
Over
ARENA 05: Katsuragi Keima [Sakata Gintoki] by >=500
Over/Under: 13000
Under
ARENA 06: Araragi Koyomi [Eren Yeager] by <=600
Over/Under: 13000
Under
ARENA 07: Kirisame Marisa [Hakurei Reimu] by >=500
Over/Under: 13000
Over
ARENA 08: Tokisaki Kurumi [Kuriyama Mirai] by <=500
Over/Under: 13000
Over
ARENA 09: Kirigakure Shura [Lan Fan] by >=500
Over/Under: 13000
Under
ARENA 10: Takasu Yasuko [Yasaka Yoriko] by <=500
Over/Under: 13000
Over
ARENA 11: Fujiwara Chiyoko [Ogino Chihiro] by >=500
Over/Under: 11000
Over
ARENA 12: Tachibana Kanade [Gokō Ruri (Kuroneko)] by >=500
Over/Under: 15000
Over
Mrs. Robinson
And here's to you, Mrs. Robinson
Jesus loves you more than you will know wo wo wo
God bless you please, Mrs. Robinson
Heaven holds a place for those who pray
Hey hey hey, hey hey hey
We'd like to know a little bit about you for our files
We'd like to help you learn to help yourself
Look around you all you see are sympathetic eyes
Stroll around the grounds until you feel at home
And here's to you, Mrs. Robinson
Jesus loves you more than you will know wo wo wo
God bless you please, Mrs. Robinson
Heaven holds a place for those who pray
Hey hey hey, hey hey hey
Hide it in a hiding place where no one ever goes
Put it in your pantry with your cupcakes
It's a little secret just the Robinsons affair
Most of all,
You've got to hide it from the kids
Coo coo ca-choo, Mrs. Robinson
Jesus loves you more than you will know wo wo wo
God bless you, please, Mrs. Robinson
Heaven holds a place for those who pray
Hey hey hey, hey hey hey
Sitting on a sofa on a Sunday afternoon
Going to the candidates' debate
Laugh about it, shout about it when you've got to choose
Every way you look at it you lose
Where have you gone, Joe Di Maggio?
Our nation turns its lonely eyes to you woo woo woo
What's that you say, Mrs. Robinson?
"Joltin Joe has left and gone away."
Hey hey hey, hey hey hey...
I Was Never A Hacker To Begin With.
Just hours ago I had sold a Kyouko Sakura wig for 1,000,000 Pang. I spent 700,000 and change on clothes, accessories and power-ups, then put 300,000 away in Dolfini's Locker, never to be touched for the long haul. Now I only have a thousand pang. So I look poor, but I'm well off; I just happen to be a big saver too.
So now I wanted to go ahead and share some suggestions this one Pangyateer made back in 2009. It's worth a read. I think his suggestions were put to good use in later editions of the game.
Hello, ladies and gentlemen, players and admins as well as NtreevUSA and whoever are the Snorlaxes doing the programming for this game on both client and server sides.
I am General Starr, and I really have one thing to say - that I am sick and tired of seeing the hacker cancer killing Pangya not to mention FAILGuard letting them through, the scammers scamming the crap out of noobs (srsly they still get scammed up to this day? And i'm like HOW DO THEY DO IT when the Gifting system is down?) and hearing them BAWWWWWWWing in the lobby about it (I aint even sure anymore if they really got scammed or just trying to give someone bad reputation), the foreigners who keep speaking Klingon or whatever language they are using and need to download and use Rosetta Stone [EN] from The Pirate Bay (after all, they pirate pretty much ANYTHING, even their Pangya hacks... curse them script babies), and the problematic noobs who can't find their gift items in the mailbox or whatever theyre looking for and cant even bother to go to the site FAQ cause they need2learn2Alt+Tab Pangya/IE:Memory Leaker, FurryFox, Chromium, whatever. We need to get rid of this cancer before I lose it, call for /b/lackup and end this shipment of FAIL. PRIMARILY THE BLARSTED HACKERS.
PROBABLY THE MOST IMPORTANT SUGGESTION OF ALL TIME:
Suggestion #1 : Server-side antihack by Maximum Value Allowance Limit (This should be somewhat easy to implement lol; call your tech-savvy staff to get the gist of it)
What I mean by this is taking whatever data the player's client sends to the server, compare the data to a preset value table and verify it hasnt gone over the 'limit'. For instance, it is a known fact that it is IMPOSSIBLE to earn 2K worth of Pang on one single hole with the exception of a very select few holes on certain courses, although this would require verification and the right conditions (i.e., Clash, Recovery or whatever multiplier could possibly allow the player to obtain more Pang from that hole.) Here is an example (if you are not technicaly oriented or dont understand this, dont even bother trying - and BTW, I dont really know if the client-server data exchange is really like this, this is just an example)
Course#6 HoleData: HoleNum=10; HoleAvgTurn=3 Hdist=236y; HHeight=5.24; WindDir=35deg; WindStr=4m; /*This says that this is Blue Moon Back hole 10*/
PlayerStat: Pwr=31; Ctl=21; Acc=15; Spn=7; Crv=9; PlayerRange: 200+(2*31)=262y /* Here the player's power can be verified if correct */
Caddie=1; CaddieNum=5; CaddieSkin=1; PowerGagePercAdd=30% /*33% needed for a powershot amirite*/
SpecCond: PwrShotUse=0; PwrPot=0; PwMilk=0; Add15yPot=0; BallSpinUsed=7; CurveUsed=0; PwrPerc=99=260y; Effect_BackSpin=1; SuperPangya=0; SpecialShot=0; ClashBonus=0; RecovBonus=0; /*This section takes care of all possible alterations to things such as potions used, making sure only one is used, Player's FINAL club distance, and any other variable that may increase the Pang earned by the player*/
ShotTurn=1 ShotFinalDistToHole=0.00y /* if u dont get it, means HIO lol */
EarnedScoreThisHole=-2 TotalScore=-2 EarnedRegPang=1127; EarnedTotalRegPang=1127 /*Some lower range people may get a little more*/
EarnedBonusPang=55; EarnedTotalBonusPang=55 /*No way you can earn more than 200 Bonus Pang in one shot, is there? (Except for Clear Bonuses)*/
CLIENT SIDE SENT DATA
*****************************************
SERVER SIDE RECEIVED DATA
EnvData:Course#6; HoleNum[10]&HoleAvgTurn[3]:Y /*This is to kill any 'hole number switcher' hax*/ PlayerStat_Pwr=31[200*(2*31)=262y]=Player1WClubDist[262y]:Y /*to kill any distance/power stat hax*/
ShotData: ShotTurn[1]&FinalDistToHole[0.00y]:[HoleInOne] = HoleHIOAllowed=1:Y /* and/or */ ShotData: (ShotTurn[1]) - (HoleAvgTurn[3]) = HoleScore[-2]: Y /*Just maybe... a combo to kill HIOing Impossible to HIO Hole scores (as determined by legitimate player scoring) and Earned Score Manipulation (You can only earn -2 if you HIO a par 3, etc.)*/
EarnedPangTable: EarnedRegPang[1127] < MaxAllowedHoleRegPang(Course#6,Hole#10)[2120]: Y /*This kills any Pang hacks by limiting the Pang earned per hole with a preset value - the maximum earned pang without 'not-so-common mulitpliers' such as Recovery Bonus. BTW, these maximum values are just examples.*/
EarnedPangTable: (RecovBonus=1;)EarnedRegPang[2245] < EMaxAllowedHoleRegPang(Course#6,Hole#10) [3090]: Y /*An adjustment if Recovery Bonus and any other multiplier IS PRESENT. As for ClashBonus...*/
ClashBonusMaxLimitX=16 (?) /*We might need to limit this. I am not sure but I have received intel that some methods of pang hacking use this multiplier to increase earned pang. Although, the Pang Limit Per Hole (just above) pretty much defeats that. However this is indeed a gray area, even if the odds of some exceedingly lucky player getting a ton of ClashBonus and HIOing that same shot is almost impossible and nearly negligible, it may be taken into account.*/
In essence,this is a server-side limiter that NO HACKER can possibly hack, killing them and their hacks in droves. I suggest an IP/+Account tempban/suspension that goes into effect when game ends, pending investigation as to how the player made the values false (e.g. hacked, maybe got lucky shot, etc.) and contacting player telling him his acc is tempblocked cause he went past a maximum allowed value for Pang, HIO-to-hole relationship, whatever. Optionable for this is enable Ghost Data(Recent) for all players and any number of holes - essentially creating 2 Ghostdata files; one for LastGamePlayed and one for the actual PlayerGhostData for that course (if 18 holes); because it is likely that most players cannot provide proof that they did not hack, exploit or do anything. A GM or Moderator/Janitor can review these GhostDatas by playing them and seeing if there is any inconsistencies with in-game gameplay limitations. Although it may either reveal that the player hacked or got really lucky, it should NOT be made primary evidence if player can submit proof that it was not a hacked play.
By the way, for the people who will post that some players can pull off really awesome shots involving massive amounts of pang earned and difficult if not impossible HIO/chipin shots: We are not dealing with uber-professional Pangya players; we are dealing with pathetic noobs who use hacks to make up for their lack of skills.
Suggestion #2: Enable a Non-Playable Character to handle ingame trades. This reminds me of a trading system that was used in Ragnarok Online, where the players can see what they're getting for whatever they are trading with. Essentially, the NPC can be in every Lounge room near a spawn point (where players initially appear) and have both trading characters near the NPC. Both talk to the NPC, and are given a selection list to choose which player to trade with. Once this is done, a window that has a tab for choosing which item in their inventory to trade, a value box for Pang trading, and a visual of what they are getting from the other player. Buttons: OK, Trade, Cancel.
Any change on the items or Pang value will reset the OK button, and they will not be able to trade until both players approve. Equipment stat upgrades and cards used on them should be viewable. There should be no limit on item value in relation to Pang allowed, because some people may trust their friend enough to let him borrow his equipment for a while. Optionally, If a 'borrowed' flag is inserted on the item, essentially it is 'bound' to return the the player who owns it in a preset amount of time, and any stat changes on it are reset back to the value they initially were when traded. Pang is pretty much given, but if you enable a 'borrow' option for it, the lender can set up to 5% interest... wait, never mind that. Given/bought=stat changes are kept, specially clubs; borrowed=stat changes applied by borrower are reset.
This might get you beggars sitting in lounge rooms and acting like hobos but it's somewhat better than people getting scammed or some other similar crap.
Suggestion #3: Alien language Prevention
- 3a: Ingame wordfilter commonly used non-English words used in speech. (WILL potentially make non -English players rage)
- 3b: Include an English Proficiency test (dont make it too simple) for new account registrations (will weed out Non-English proficient players
- 3c: Notice/TOS on website posted for all languages (require them to scroll down to read before allowing registration. Main Languages are probably going to be English (of course) and every other language that is used incessantly on lobby. So when you suspend/ban a persistent non-English speaking player, refer him to the miltilanguage TOS, emphasize the lobby language rules part.
Suggestion #4: Create an in-game accessible FAQ. I know you guys have an FAQ on the website, but the number of people asking where Cadie's Cauldron is, are cookie items tradeable, etc. seems to suggest that some players are either too lazy or too underage to read the website FAQ for the game or are not English speakers and cannot understand the regular FAQ on the site. Guess where they end up cluttering questions on: the lobby. It gets several times more annoying when the questions are not even in English, and it gets over 9000 times more annoying when a GM / Moderator is present - they end up getting ambushed and bombarded with questions, requests, etc. to the extent that they can'y do their job very well. I has seen them in acton and they do great work, but they dont stand a chance against the multitude of noobs that ask questions that can be answered by RTFM. (reading the friggin' manual [in this case, FAQ])
I might have more but it can get rather long so this is all i can suggest for now. I hope you can consider these.
Regards,
General Starr
Update on #2:
Never mind the NPC, char-to-char trading in Lounge should have been the suggestion. Once again, both parties can see what they are getting in return, and can either approve or reject the trade at the last moment. Any changes in the items (add/subtract) resets the trade approval status.
There should be NO limitations whatsoever on tradeable items, but a passcode system similar to Dolfini's Locker should also be in place for trades as an added anti-account item theft feature. (Either same passcode or different). Essentially, you have to input a passcode before you can trade; this may be an inconvenience to some players but I think it is a great way to go.
In any case, if Ntreev can't do anything to get rid of the hacker cancer, I just MIGHT cross over to the dark side and take over some silos. God have mercy on the hackers' souls then. Either that or call for some srs bsns /b/lackup.
Once again, as I like to say on GameRage and on Pangya, "I'm just a Pangya Researcher. See you around."
ISML 2013: Bonus Exhibition Results, Day 10
1
Oreki Hōtarō
(Hyōka) 3977
Kinoshita Hideyoshi
(Baka to Test to Shōkanjū) 2791
2
Kirigaya Kazuto
(Sword Art Online) 3028
Lelouch Lamperouge
(Code Geass) 3834
3
Levi
(Shingeki no Kyojin) 3669
Otonashi Yuzuru
(Angel Beats!) 3340
4
Katsuragi Keima
(Kami Nomi zo Shiru Sekai) 3639
Eren Yeager
(Shingeki no Kyojin) 3222
5
Sakata Gintoki
(Gintama) 3476
Araragi Koyomi
(Bakemonogatari) 2888
6
Gilgamesh
(Fate/Zero) 3386
Edward Elric
(Fullmetal Alchemist) 3030
7
Kyon
(Suzumiya Haruhi no Yūutsu) 3231
Uchiha Itachi
(NARUTO) 3224
8
Kirisame Marisa
(Tōhō Project) 2659
Flandre Scarlet
(Tōhō Project) 2576
9
Tokisaki Kurumi
(Date A Live) 3824
Black Rabbit
(Mondaiji) 2493
10
Kuriyama Mirai
(Kyōkai no Kanata) 3517
Kirigiri Kyōko
(Danganronpa) 2920
11
Re-l Mayer
(Ergo Proxy) 693
Ichihara Yūko
(xxxHOLiC) 4053
12
Einhart Stratos
(Mahō Shōjo Lyrical Nanoha) 2900
Kogami Akira
(Lucky☆Star) 2213
Vote distribution by country
Oreki Hōtarō
(Hyōka) 3977
Kinoshita Hideyoshi
(Baka to Test to Shōkanjū) 2791
2
Kirigaya Kazuto
(Sword Art Online) 3028
Lelouch Lamperouge
(Code Geass) 3834
3
Levi
(Shingeki no Kyojin) 3669
Otonashi Yuzuru
(Angel Beats!) 3340
4
Katsuragi Keima
(Kami Nomi zo Shiru Sekai) 3639
Eren Yeager
(Shingeki no Kyojin) 3222
5
Sakata Gintoki
(Gintama) 3476
Araragi Koyomi
(Bakemonogatari) 2888
6
Gilgamesh
(Fate/Zero) 3386
Edward Elric
(Fullmetal Alchemist) 3030
7
Kyon
(Suzumiya Haruhi no Yūutsu) 3231
Uchiha Itachi
(NARUTO) 3224
8
Kirisame Marisa
(Tōhō Project) 2659
Flandre Scarlet
(Tōhō Project) 2576
9
Tokisaki Kurumi
(Date A Live) 3824
Black Rabbit
(Mondaiji) 2493
10
Kuriyama Mirai
(Kyōkai no Kanata) 3517
Kirigiri Kyōko
(Danganronpa) 2920
11
Re-l Mayer
(Ergo Proxy) 693
Ichihara Yūko
(xxxHOLiC) 4053
12
Einhart Stratos
(Mahō Shōjo Lyrical Nanoha) 2900
Kogami Akira
(Lucky☆Star) 2213
Vote distribution by country
BoBA 2013 ISML Predictions: Bonus Exhibition, Match Day 10
ARENA 01: [Oreki Hōtarō] Kinoshita Hideyoshi by >=1000
Over/Under: 15000
Under
ARENA 02: [Kirigaya Kazuto] Lelouch Lamperouge by >=1000
Over/Under: 15000
Under
ARENA 03: Levi [Otonashi Yuzuru] by >=1000
Over/Under: 15000
Under
ARENA 04: [Katsuragi Keima] Eren Yeager by >=1000
Over/Under: 15000
Under
ARENA 05: Sakata Gintoki [Araragi Koyomi] by >=1000
Over/Under: 15000
Under
ARENA 06: [Gilgamesh] Edward Elric by >=1000
Over/Under: 15000
Under
ARENA 07: [Kyon] Uchiha Itachi by >=1000
Over/Under: 15000
Under
ARENA 08: [Kirisame Marisa] Flandre Scarlet by >=1000
Over/Under: 15000
Under
ARENA 09: [Tokisaki Kurumi] Black Rabbit by >=1000
Over/Under: 15000
Under
ARENA 10: [Kuriyama Mirai] Kirigiri Kyōko by >=1000
Over/Under: 15000
Under
ARENA 11: Re-l Mayer [Ichihara Yūko] by >=1000
Over/Under: 15000
Under
ARENA 12: Einhart Stratos [Kogami Akira] by >=1000
Over/Under: 15000
Under
Over/Under: 15000
Under
ARENA 02: [Kirigaya Kazuto] Lelouch Lamperouge by >=1000
Over/Under: 15000
Under
ARENA 03: Levi [Otonashi Yuzuru] by >=1000
Over/Under: 15000
Under
ARENA 04: [Katsuragi Keima] Eren Yeager by >=1000
Over/Under: 15000
Under
ARENA 05: Sakata Gintoki [Araragi Koyomi] by >=1000
Over/Under: 15000
Under
ARENA 06: [Gilgamesh] Edward Elric by >=1000
Over/Under: 15000
Under
ARENA 07: [Kyon] Uchiha Itachi by >=1000
Over/Under: 15000
Under
ARENA 08: [Kirisame Marisa] Flandre Scarlet by >=1000
Over/Under: 15000
Under
ARENA 09: [Tokisaki Kurumi] Black Rabbit by >=1000
Over/Under: 15000
Under
ARENA 10: [Kuriyama Mirai] Kirigiri Kyōko by >=1000
Over/Under: 15000
Under
ARENA 11: Re-l Mayer [Ichihara Yūko] by >=1000
Over/Under: 15000
Under
ARENA 12: Einhart Stratos [Kogami Akira] by >=1000
Over/Under: 15000
Under
Sporting Kansas City: 2013 Major League Soccer Champions
KANSAS CITY, Kan. – Two championships in 16 months. A young core entering its prime. Owners willing to spend, and a fanbase mushrooming out of control. Everything is going to plan in Kansas City.
And after collecting their second MLS Cup trophy in a wild penalty shootout win over Real Salt Lake, becoming only the fifth team in MLS to win multiple titles in the process, it would seem Sporting Kansas City’s time atop the MLS heap has only just begun.
Of course, it’s easy to say that after popping bottles. But the sentiment’s got plenty of merit – despite the unknowns all MLS teams, most certainly championship ones, face come offseason – and Sporting hope this is just the beginning of a trophy case-clogging run.
“I could throw LeBron out there and say we’re going to win one, two, three, four, five,” defenderMatt Besler said somewhat facetiously, drawing plenty of laughs. “But I saw the potential with this club and where it’s headed and where it was already at. That was probably the biggest factor in signing a long-term deal.”
Besler’s United States national teammate Graham Zusi did the same this June, and despite the fact that both could move on next summer should foreign clubs come calling following the 2014 World Cup, trophies have a way of keeping talent in the fold and attracting plenty more.
As Sporting know all too well, success also attracts wandering eyes, a lesson learned when Roger Espinoza and Kei Kamara departed for England in the past year, but it seems the club has had no problem moving on, restocking the cupboard and finally overcoming their playoff yips to bring a long-awaited championship to Kansas City.
“This is definitely the first stepping stone. We’ve kind of created a culture at this club, and the past couple years we’ve grown each year,” Zusi said. “Don’t get me wrong, we’re very satisfied with what we’ve accomplished right now, but we need to take this as a stepping stone into the years to come and try to become one of the dominant teams in the league.”
Don’t forget the region, either.
By defeating Real Salt Lake, a team that knows all too well that titles are hard to come by after winning MLS Cup ahead of schedule in 2009 then falling short in the ensuring seasons, Kansas City is back in the CONCACAF Champions League for the 2014-15 season.
Before that, though, they’ll try to navigate the knockout stages for the first time facing a quarterfinal matchup against Cruz Azul in March.
“I made a joke earlier right after the president and owner came over to me on the field. I said, ‘That’s great. Now let’s go and win Champions League,’” manager Peter Vermes said. “Give me one day to just relax and enjoy this, but that’s hopefully the next thing on our list.”
And after that? Perhaps a Supporters’ Shield, US Open Cup or MLS Cup triumph.
Hey, Sporting can dream about a potential dynasty, right?
“I don’t know about a dynasty. We feel like we’ve got a team that can put ourselves in position to win trophies,” defender Seth Sinovic said. “Obviously, US Open Cup last year and MLS Cup this year. Who knows? We’d like to win a lot more, but we know it’s going to be difficult with the parity in this league.”
ISML 2013: Double Upset Special for Kyouko, Mirai
ISML 2013: Double Upset Special for Kyouko, Mirai
Kirigiri takes Summer Diadem, Kuriyama takes Autumn diadem
By Jo-Ryan Salazar
The Bedlam on Baltic Avenue
December 7, 2013
In what can be describes as a night of upsets, Match Day 9 of the 2013 International Saimoe League Bonus Exhibition saw two major upsets take place. In the Summer Diadem final, Kyouko Kirigiri defeated Noire 3696-3056 to prevail, while Mirai Kuriyama upset Mitsuki Nase 3514-3067 to take the Autumn Diadem.
The Summer Diadem final was an example of the rift in Saimoe taste between Japan and the rest of the world. Noire won Japan, Korea, Taiwan, Vietnam, Thailand, Indonedia, Malaysia and Singapore but failed to win anythign else. Kirigiri's bigger victories came in China and Latin America.
The Autumn Diadem was more of the same rift between Japan and the world. Nase won Japan, Korea, Russia, Easter Europe and Canada, but Kuriyama took the rest of the regions, performing relatively well in Africa, Vietman and the Philippines.
"It's a good victory for me, but it will mean nothing if I don't qualify next year for the regular season," Kirigi said via phone interview. "I will be surprised if Noire is given an opportunity in the Nova next season."
"I think I've made a good impression on the voters and I want to make an even bigger impact next year," Kuriyama said via phone interview in Tokyo. "This Diadem victory is a good one, but I will have my work cut out for me in Preliminaries next season."
Match Day 10 of the 2013 International Saimoe League Bonus Exhibition is scheduled for December 8, 2013. Vote for your favorite characters at InternationalSaimoe.com and join the ongoing debate.
I'm A Man
Well my Daddy sent a message
'bout the whiskers on my chin
Never had no problems
'cause I've always paid the rent
I got no time for lovin'
'cause my time is all used up
I spend that time creatin'
For some groovy kinds of love
I'm a man, yes I am, and I can't help but love you so
I'm a man, yes I am, and I can't help but love you so
If I had my choice of matter
I'd rather be content
Being closer to the chatter
Than where your mind is at
While relating to each other
How strong your love will be
'cept that only sometimes
Groovy chicks you see
I'm a man, yes I am, and I can't help but love you so
I'm a man, yes I am, and I can't help but love you so
I've got to keep my image
While I'm standing on the floor
If I drop upon my knees
It's just to keep her on my nose
You think that I'm not human
And my heart is made of stone
But I've never had no problems
And my body's pretty strong
I'm a man, yes I am, and I can't help but love you so
I'm a man, yes I am, and I can't help but love you so
I'm a man, yes I am, and I can't help but love you so
Man, yes I am, and I can't help but love you so
Oh God I love you so, I love you so
If I had my choice of matter
I'd rather be content
Playing closer to the chest
Knowin' where your mind is at
While relating to each other
How good your love can be
Resisting only sometimes groovy chicks you see
I'm a man, yes I am, and I can't help but love you so
I'm a man, yes I am, and I can't help but love you so
I gotta keep my image
While I'm standin' on the floor
If I drop upon my knees
It's just to keep them on my nose
You think that I'm not human
And my heart is made of stone
But I never had no problems
And my body's pretty strong
I'm a man, yes I am, and I can't help but love you so
Man, yes I am, and I can't help but love you so
Man, yes I am, and I can't help but love you so
Man, yes I am, and I can't help but love you so...
ISML 2013: Bonus Exhibition Results, Day 9
1
Accelerator
(Toaru Majutsu no Index) 4042
Sakamaki Izayoi
(Mondaiji) 3081
2
Araragi Koyomi
(Bakemonogatari) 2921
Lelouch Lamperouge
(Code Geass) 4177
3
Levi
(Shingeki no Kyojin) 3854
Katsuragi Keima
(Kami Nomi zo Shiru Sekai) 3681
4
Otonashi Yuzuru
(Angel Beats!) 4092
Eren Yeager
(Shingeki no Kyojin) 3470
5
Kirigaya Kazuto
(Sword Art Online) 3872
Sakata Gintoki
(Gintama) 3541
6
Edward Elric
(Fullmetal Alchemist) 3680
Uchiha Itachi
(NARUTO) 3162
7
Gilgamesh
(Fate/Zero) 3756
Kyon
(Suzumiya Haruhi no Yūutsu) 3180
8
Hakurei Reimu
(Tōhō Project) 3728
Remilia Scarlet
(Tōhō Project) 2473
9
Noire
(Chōjigen Game Neptune) 3056
Kirigiri Kyōko
(Danganronpa) 3696
10
Kuriyama Mirai
(Kyōkai no Kanata) 3514
Nase Mitsuki
(Kyōkai no Kanata) 3067
11
Mogami Kyōko
(Skip Beat!) 1784
Yano Ayane
(Kimi ni Todoke) 2931
12
Saotome Ranma
(Ranma ½) 2921
Edward Wong Hau Pepelu Tivrusky IV
(Cowboy Bebop) 1583
Accelerator
(Toaru Majutsu no Index) 4042
Sakamaki Izayoi
(Mondaiji) 3081
2
Araragi Koyomi
(Bakemonogatari) 2921
Lelouch Lamperouge
(Code Geass) 4177
3
Levi
(Shingeki no Kyojin) 3854
Katsuragi Keima
(Kami Nomi zo Shiru Sekai) 3681
4
Otonashi Yuzuru
(Angel Beats!) 4092
Eren Yeager
(Shingeki no Kyojin) 3470
5
Kirigaya Kazuto
(Sword Art Online) 3872
Sakata Gintoki
(Gintama) 3541
6
Edward Elric
(Fullmetal Alchemist) 3680
Uchiha Itachi
(NARUTO) 3162
7
Gilgamesh
(Fate/Zero) 3756
Kyon
(Suzumiya Haruhi no Yūutsu) 3180
8
Hakurei Reimu
(Tōhō Project) 3728
Remilia Scarlet
(Tōhō Project) 2473
9
Noire
(Chōjigen Game Neptune) 3056
Kirigiri Kyōko
(Danganronpa) 3696
10
Kuriyama Mirai
(Kyōkai no Kanata) 3514
Nase Mitsuki
(Kyōkai no Kanata) 3067
11
Mogami Kyōko
(Skip Beat!) 1784
Yano Ayane
(Kimi ni Todoke) 2931
12
Saotome Ranma
(Ranma ½) 2921
Edward Wong Hau Pepelu Tivrusky IV
(Cowboy Bebop) 1583
Sharp Dressed Man
Clean shirt, new shoes
and I don't know where I am going to.
Silk suit, black tie,
I don't need a reason why.
They come runnin' just as fast as they can
cause every girl is crazy 'bout a sharp dressed man.
Gold watch, diamond ring,
I ain't missin' not a single thing.
cuff-links, stick pin
when I step out I'm gonna do you in.
They come a runnin' just as fast as they can
cause every girl is crazy 'bout a sharp dressed man.
Top coat, Top hat,
And I don't worry cause my wallets fat.
Black shades, white gloves,
lookin' sharp, lookin' for love.
They come runnin' just as fast as they can
cause every girl is crazy 'bout a sharp dressed man.
BoBA 2013 ISML Predictions: Bonus Exhibition, Day 9
ARENA 01: [Accelerator] Sakamaki Izayoi by >=500
Over/Under: 8000
Over
ARENA 02: [Araragi Koyomi] Lelouch Lamperouge by >=500
Over/Under: 8000
Over
ARENA 03: Levi [Katsuragi Keima] by >=500
Over/Under: 8000
Over
ARENA 04: [Otonashi Yuzuru] Eren Yeager by >=500
Over/Under: 8000
Over
ARENA 05: Kirigaya Kazuto [Sakata Gintoki] by >=500
Over/Under: 8000
Over
ARENA 06: [Edward Elric] Uchiha Itachi by >=500
Over/Under: 8000
Over
ARENA 07: [Gilgamesh] Kyon by >=500
Over/Under: 8000
Over
ARENA 08: [Hakurei Reimu] Remilia Scarlet by >=500
Over/Under: 8000
Over
ARENA 09: [Noire] Kirigiri Kyōko by >=500
Over/Under: 8000
Over
ARENA 10: Kuriyama Mirai [Nase Mitsuki] by >=500
Over/Under: 8000
Over
ARENA 11: [Mogami Kyōko] Yano Ayane by >=500
Over/Under: 8000
Over
ARENA 12: [Saotome Ranma] Edward Wong Hau Pepelu Tivrusky IV by >=500
Over/Under: 8000
Over
Over/Under: 8000
Over
ARENA 02: [Araragi Koyomi] Lelouch Lamperouge by >=500
Over/Under: 8000
Over
ARENA 03: Levi [Katsuragi Keima] by >=500
Over/Under: 8000
Over
ARENA 04: [Otonashi Yuzuru] Eren Yeager by >=500
Over/Under: 8000
Over
ARENA 05: Kirigaya Kazuto [Sakata Gintoki] by >=500
Over/Under: 8000
Over
ARENA 06: [Edward Elric] Uchiha Itachi by >=500
Over/Under: 8000
Over
ARENA 07: [Gilgamesh] Kyon by >=500
Over/Under: 8000
Over
ARENA 08: [Hakurei Reimu] Remilia Scarlet by >=500
Over/Under: 8000
Over
ARENA 09: [Noire] Kirigiri Kyōko by >=500
Over/Under: 8000
Over
ARENA 10: Kuriyama Mirai [Nase Mitsuki] by >=500
Over/Under: 8000
Over
ARENA 11: [Mogami Kyōko] Yano Ayane by >=500
Over/Under: 8000
Over
ARENA 12: [Saotome Ranma] Edward Wong Hau Pepelu Tivrusky IV by >=500
Over/Under: 8000
Over
Subscribe to:
Posts (Atom)





















